Hello everyone i have a question with CGI stuff. As you know, amazing things are done for films.
Do they really UVMap all this amazing models (Not talking about the ships, i'm talking of the environment).
And if i they do, what's the resolution of the texture map, it must be huge?
They paint all the environment assets, like each wall etc?
And the last one, they use normal maps for this kind of movies? Thanks everyone.
Some pics here to show what i mean:
Little Star Wars VII Spoilers down here.If you have there some video that show the whole process to things like this i would really appreciate it!
Replies
actually I ask the same question to Framestore's VFX supervisor and he shows me this breakdown ( https://www.youtube.com/watch?v=6X8BoSt_ANc ) and told me that is mostly Junior who are working on thoses little background assets,
For texturing resolution, they use multi-tile UV, ( probably using MARI ), for exemple for Chappie ( only the main robot ) they used 538 tile from 256 to 4096 each ( http://www.artofvfx.com/chappie-2/ )
Hope I'm clear enought ^__^
Thanks you very much! ^-^