When rendering materials in DDO, only vertical features of the normalmap shows up in the result. -It's like it doesn't "see" all the normalmap colors.
It seemed to start with 2.1. -And only in projects created in 2.1 Reopening and adding a new material to an older project works fine.
I have tried to reinstall, to no effect.
Replies
I have tried reinstalling without change.
In the Base Creator in DDO, I have to uncheck "Flip Y", and then it renders it fine. -It's very strange, because it checks it as default, probably because my export target is "Unreal 4". There's definitely some weird confusion going on there, because creating the normals in Ndo, I also have it checked, and it has worked without problem up untill 2.1.