Hello! I just registered here as this seems like the place to find help on the topic so It's my first post on Polycount.
I'm a game graphics student and I bought the Quixel educational license a few days ago. I love it, but I don't understand how to export correctly to Unity.
I have modeled an axe with two objects, the arm and the blade. I imported the dDo swatch fbx to blender and assigned materials to both objects. After that I exported OBJ to Quixel and set up good looking textures, nothing odd here. But if I want to export textures to unity, how can I combine exported textures? It gives me two different sets of maps for each mesh group and if I'm thinking correctly, wouldn't it be good to have just one texture for each map on the object in Unity(albedo, normal, etc.)
I'm still quite a noob on the subject so maybe I'm missing something totally simple. But any help would be greatly appreciated!
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PS. shouldn't dDo use the color_id map to put some materials automatically on the mesh when I create a project?