Hi all!
I want to become a freelancer, and thus i put together a new portfolio.
i would be super happy to get some critique on it, all parts of it, content, layout, presentation etc.
portfolioany comments are welcome, basically i want to know anything that lies in my way to land a freelance position.
also, i havent fixed the resume link yet, so no need to point that out.
edit: teaser image
Replies
The first lame giraffe thing has kinda blobby undefined textures that look low res and the legs look kinda undefined, try add a detail normal or so , also AO seems missing which makes the transistion of the back scales odd. Try make more appealing poses for the portfolio than T poses, that degrades characters a lot. Cut the 3 oldest concepts. Put the chaos forge game logo on the image so you see that its commercial work thats worth a lot more, else cut it or at least dont place it on a white rectangle in T pose, its not as good as the rest. Cut zombie soldier concept. Cut thin green man in T pose that has wireframe shown. Rerender furniture on larger image if the detail supports it, with a nicer background / ground that is one piece so you dont have a ground plane shown + a background. The round podests are not particular nice, either add some stones and foliage to make it nice and add some color, or cut it. Also dont do that metal border thing, its too thick compared to the model and distracting, also dosnt look too good. Better do like 10 cm of soil layer that can be seen at the border of the circle. The modeing looks decent and texturing good, just try to get away from this sculpted look where large surfaces have little detail aside of the big sculpt crevices, add more small scale detail. Also id strongly suggest to make more real life props in between, it just makes you more competitive and easier to compare between others.
"Cut the 3 oldest concepts" what do you mean by this? the three worst looking?
I also agree with maybe having stamps or at least proper logotypes rather than just plain text for the different games.
Other than that I think you have some really cool models going on.
underfox: thanks, it actaully helps a lot. 2 peoples opinions weigh a lot heavier than 1, even if they are the same.
smilling: i updated the lighting for some of the models now, let me know what you think! not sure about separating the 3d and 2d though, seen a couple of kickass portfolios where they kept it in the same page. also a lot of portfolio-advice threads around here says to minimize the clicks to see your work.
will see what i will cut in the end, not sure right now, thanks for the opinions!
i have cut a lot of the 3d stuff, so there is more 2d now. seems a little bit weird since i intend to apply for 3d work. i just assume that freelance concept work is a lot harder to get.
i think i have to put some time aside for making a proper wow-piece in 3d. all of the current are made under the limitations of our project, which means lower-than-next-gen specs and not a lot of time spent to polish.
will keep working on this, let me know what you think of the updated one though!
Id keep the 2D stuff with the 3D things because they belong together, just leave the ones that have no 3d model away.
You can make the images smaller or make some kind of different presentation. make sure to write somewhere that both are from you
thanks for all the help!