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UV Mapping for Normal Map Detailing - How to Unwrap Efficiently?

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Hi! Below is the LP grip of a sword that I've modelled off this reference. I want to add the detail outlined in the first image in the normal map but I am confused about the best way to unwrap the mesh to do this.

Do I unwrap the faces to be detailed separately to have straight UV islands to apply the detail to (like in image #2)?

Or can I unwrap the mesh as I normally would? And if so, how do I go about making sure the detail is applied evenly and distortion-free?



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