Hello Polycount,
Thought I'd finally post some of my character work here. The goal of this thread is to improve my character art, and work towards creating a decent entry level portfolio.
Since I was a little rusty, I started out with some lower poly stuff, I also wanted to improve my hand painted textures. I looked at the work of artists like Ben Mathis, Pior Orbeson and Jonathan Rush for inspiration. Any comments and critique on how I can improve my textures (colour, value, edge control etc.) would be greatly appreciated.
Male face practice based on Andrew Loomis' ideal proportions, textures in Photoshop:
Female Anatomy Study to test out 3dCoat:
Low Poly Star Trek, also done in 3d Coat:
Thanks for checking out my work! If you'd like to see any additional images UV's, wires etc. please ask.
Replies
-Does the silhouette read well?
-Does the joint topology look like it will deform OK, could the topology in other areas be better?
-Could I make better use of the UV space
-Would this be interesting as a folio piece, is it boring?
- Is the tri count to high/low for the intended platform
model
Here is a screenshot from max and the UV's.
Thanks!