Hello everyone,
I am a beginner at 3d modeling (3ds Max) and after watching and doing tons of video tutes, I have set myself a goal to model, texture & animate a horse for use in a MMO in UE4.
I have set my poly limit for the horse, including, forelock, mane and tail at under 3k.
I was horse mad as a kid and owned several horses for many decades..ugg giving my old age away here.
Googled a heap of quarter horses for my reference images and also images of other 3d horses models to get an idea for topology flow.
Is my topology looking ok and will it be suitable for animation?
Any constructive criticism very welcome.
Cheers,
Sherie
Replies
thank you for the response. I think I see the flow you mention, its like loops at the top around the shoulder and thighs, so I will see what I can do to get that happing more.
Cheers,
Sherie