My complex mesh is separated into various groups, each of which have sub-groups, and I assumed I could unwrap them separately so they could have their own space. I see that Quixel may not be able to pick that up, so I've read elsewhere that the entire mesh's unwrap needs to be in the same UV space as a whole. I want to bake my HP onto the LP then export it into Quixel with the normal map but I'm a bit confused about the process. Any help or info would be great.
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The standard normal map workflow (high --> low) will work with the Suite.
My primary concern is resolution. My prop is pretty complex, which is why I took it apart.