Hey all, so I'm slightly late starting my thread as I was testing the SDK to make sure I could actually participate! I love Company of Heroes 2 so I couldn't pass up this comp. I'll be taking my hand to a wood and iron look for the british, my goal is to have something a little different and "old skool" feeling.
I started working on it a little and have a few progress shots of it so far with the churchill!
screenshots are marmoset toolbag 1 to help mimic the in game shaders, I tested them in-game and they are looking practically the same luckily.
feedback is welcome, I'll be whacking out a substance graph to texture the rest of the tanks then iterate with any feedback or changes I want to make myself
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Replies
I was actually trying to put some studded wood panels on the su76 and t34, didn't go through with it but I might do that now to give you a bit of competition
Here's the reference I was trying to follow:
Thanks for the kind words everyone, I've just finished re-working the graph for the rest of the the tanks, I tested it on the centaur first! I just need to paint in specific areas that are baked from the high, such as the lines down the side ( I want them to be solid iron rivets) so I'll have to paint the colour IDs within painter and re-export them out. Heres a render of the centaur so far.
The images look amazing. It would be a shame to ruin these with the decals the game will cover them with...
Trucking along the first pass, almost got most of them ready, still have to do some personal touches to all these and some possible tweaks for the in-game. This weekend I hope to finish up every other vehicle and begin getting winter varieties ready!
Comet
AEC
thought I'd share my winter look test, the cromwell charging to the front line. I'll hopefully have a lot more to follow up this evening. The in-game shots need balancing for the games shader, as they aren't looking correct just yet! Making the snow layer was quite fun, it should adapt to the rest of the tanks as a filter quite easily.
Apart from the fact that the game refuses to accept my mod files split up currently which I hope won't disualify me. Here is some shots of summer mode anyway! I'll post up the winter shots in a bit.
And I think they said if you post to the "Your final entry" thread, they can consider it submitted while still allowing for additional time for troubleshooting.
Here are the winter shots.
Also I wanted to ask... are the white stripes in your screengrabs part of your maps, or are they added by the game when you pause it and hide the UI? I had the latter situation happen to me often when trying to get clean images. I had to take some screengrabs with and without the UI so I could patch in the bits where it was adding the stripes.
Another issue seems to be the workshop preview files I wish to add, I can't seem to get them to work, it's what was causing my initial problems with the mods disappearing. The wiki says to add a .tga to the info folder to burn, but it simply breaks my submission instead.
I hope I can fix this tomorrow, it's a shame steam has such a low limit on file uploads.
Regarding the preview files, there's just one preview .tga to include (the 280x280 "album cover" as I call it). All the preview screenshots that will show up in the workshop need to be uploaded separately after you publish, and are not a part of the burn process.
I've run into the same problem, so I'm going to be splitting them up. 3 lights, 6 mediums and 1 heavy is too much. I put the Comet and Firefly in the 'heavy' category, to even out the load a bit. I hope this won't be a problem on Relic's end.
Relic has stated that they understand the problems associated with the workshop and submissions. I say split it how you can to get it to work. Just call them pack 1 of 5 or whatever. GL!
Please make sure you accept the latest Steam Workshop Agreement. Your submission in the Steam Workshop is currently not visible to the public because of this reason.
Thanks!
Kyle