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Helpful advice/tutorials on modelling a 'crooked' style

mon246
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mon246 polycounter lvl 2
Beginner here,

I'm a noob, hobbyist interested in environmental 3D art. I've noticed a lot of projects, particularly low-poly ones, are modelled with a sort of irregular, crooked style. Modelling this way seems to complicate things a lot for me, it's a lot harder than modelling symmetric projects.

Anyone have links to any useful tutorials on how to achieve this kind of style? The software I am using is Autodesk 3D Studio Max but I can probably apply the same techniques from tutorials for alternative software.

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