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3D Environment and Prop Artist

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ILYHugh polycounter lvl 9
Hello,

My name is Hugh Trombley.
I am an Environment Artist based in Los Angeles, California.

I am skilled at high and low-poly modeling and UV mapping using 3DS Max
and Maya, creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Knald), texturing using Photoshop, Quixel Suite and Substance Designer. I also sculpt, paint and add detail to high poly models in ZBrush. I am very experinced with Marmoset Toolbag, Arnold, Mental Ray and Keyshot.
I have experience with Unity3D, UE4, UDK and CryEngine. I also know basic C# programming and node-based shader work as well as IOS App development.

My Portfolio Website.
My resume is also on my website, but here it is as well.

My Artstation.

Feel free to email me at hughtrombley@gmail.com

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