Hello,
My name is
Hugh Trombley.
I am an Environment Artist based in
Los Angeles, California.I am skilled at high and low-poly modeling and UV mapping using 3DS Max
and Maya, creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Knald), texturing using Photoshop, Quixel Suite and Substance Designer. I also sculpt, paint and add detail to high poly models in ZBrush. I am very experinced with Marmoset Toolbag, Arnold, Mental Ray and Keyshot.
I have experience with Unity3D, UE4, UDK and CryEngine. I also know basic C# programming and node-based shader work as well as IOS App development.
My
Portfolio Website.
My resume is also on my website, but
here it is as well.
My
Artstation.
Feel free to email me at
hughtrombley@gmail.com
Replies
Substance Designer Work:
These assets were modeled in Maya, Textured using the Quixel Suite and rendered within the Suite using 3DO.
(BTW All of these are Photogrammetry Assets!)