excellent !!! just need propper weathering . You have also to test it inside in different maps with cheat mod to see how it feets. questions , how you see that preview? with max? and how , thanks in advance
excellent !!! just need propper weathering . You have also to test it inside in different maps with cheat mod to see how it feets. questions , how you see that preview? with max? and how , thanks in advance
Thank you , I must say its a very good and accurate work , so you are making skins from Narva front , here some quick references , in winter they used to apply white wash , that color due to time faint so under the white one they were many areas that reveal original cammo pattern. if you need more references look at me on steam , Thank you in advance.
Thank you , I must say its a very good and accurate work , so you are making skins from Narva front , here some quick references , in winter they used to apply white wash , that color due to time faint so under the white one they were many areas that reveal original cammo pattern. if you need more references look at me on steam , Thank you in advance.
Thank u georider I will check your steam page. I have no reference for the right side of the tank and I dont know how to proceed
Ok I finish my work and all normalmap for the winter pack. Very unhappy to that I have to uncheck the compression on normalmaps. My pack now its 500MB so I will split it in summer and winter pack. But I still hae this issue; Building icontest.mod... J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root "J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\mods\icontest\icontest.xml" --burn_path "C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\attrib\attrib" Copying C:\mods\icontest\locale\english\english.ucs... Writing C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\info\c14439f7b25a445a9c13eef66d815702.info... Burning C:\mods\icontest\opening.tga... J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\Burn.exe --source "C:\mods\icontest\opening.tga" --dest "C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\info" --plugin "generic-image to generic-dds" --param "alpha_edge" "False" --param "black_border" "False" --param "compress_textures" "True" --param "flip_image" "False" --param "force_format" "False" --param "mip_drop" "0" --param "preferred_format" "0" --param "rescale_np2" "False" --param "tex_sharpen" "False" --param "want_mipmaps" "2" --game_data "J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data" Embedding 4 assets in C:\mods\icontest\icontest Intermediate Cache\ModIcons_c14439f7b25a445a9c13eef66d815702.mxml... Embedding 1 symbols in C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-Config.xml... Generating C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-FlexConfig.xml... C:\Program Files (x86)\Java\jre1.8.0_66\bin\java.exe -Xmx1024m -Dsun.io.useCanonCaches=false -jar "lib\mxmlc.jar" +flexlib=frameworks "-load-config+=C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-Config.xml" "-load-config+=C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-FlexConfig.xml" -o "C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\data\ui\Bin\c14439f7b25a445a9c13eef66d815702.swf" -link-report "C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-LinkReport.xml" Error building icontest.mod: C:\Program Files (x86)\Java\jre1.8.0_66\bin\java.exe failed with exit code 1. Built icontest.mod.
I tried java 8.0.51 and 8.0.65 with no result.
Anyone can help me? My OS is windows7 x64 the error appear when I add the camo preview that are in .png format. If I use the in game icons evrything it fine.
You did not link something correct in your atrib xml and you get these errors make an icon summer_medium and a summer_medium_preview both in png icons must be 64x64 and preview 280 x280 (i gues) after link these 2 in you atrib.xml in the lines [mod number]_icon delete _icon and add _summer_medium and in secontary summer_medium_preview after the[mod number].
A lot of these codes are a little nebulous too. I got an error stating that a key for my mod was already in use so it failed to build and it was due to an icon I was trying to use.
I also had an error similar to this and I just needed to install the correct version of java in the right place and link it in the tool. Buuuut I would think geo is a bit more experienced with their tool than I so I'd be willing to bet he has your answer there.
many problems lately , I build a vanila skinpack , after I ender burning settings then cammo patterns or atrib , but if i coppy all at first it cause me errors, also long names sometimes conflicts , that's why i dont know if is wise to add long names to the mod since after you rename it at workshop.
You did not link something correct in your atrib xml and you get these errors make an icon summer_medium and a summer_medium_preview both in png icons must be 64x64 and preview 280 x280 (i gues) after link these 2 in you atrib.xml in the lines [mod number]_icon delete _icon and add _summer_medium and in secontary summer_medium_preview after the[mod number].
I did nothing , I just add some clear thoughts , after all you will do the same for me , and for the record Starbuck also help me last night with my upload stack
Replies
questions , how you see that preview? with max? and how , thanks in advance
Thank u georider
I'm using the quixel suite 2.
Thank u georider I will check your steam page. I have no reference for the right side of the tank and I dont know how to proceed
But I still hae this issue;
Building icontest.mod...
J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root "J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\mods\icontest\icontest.xml" --burn_path "C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\attrib\attrib"
Copying C:\mods\icontest\locale\english\english.ucs...
Writing C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\info\c14439f7b25a445a9c13eef66d815702.info...
Burning C:\mods\icontest\opening.tga...
J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\Burn.exe --source "C:\mods\icontest\opening.tga" --dest "C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\info" --plugin "generic-image to generic-dds" --param "alpha_edge" "False" --param "black_border" "False" --param "compress_textures" "True" --param "flip_image" "False" --param "force_format" "False" --param "mip_drop" "0" --param "preferred_format" "0" --param "rescale_np2" "False" --param "tex_sharpen" "False" --param "want_mipmaps" "2" --game_data "J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data"
Embedding 4 assets in C:\mods\icontest\icontest Intermediate Cache\ModIcons_c14439f7b25a445a9c13eef66d815702.mxml...
Embedding 1 symbols in C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-Config.xml...
Generating C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-FlexConfig.xml...
C:\Program Files (x86)\Java\jre1.8.0_66\bin\java.exe -Xmx1024m -Dsun.io.useCanonCaches=false -jar "lib\mxmlc.jar" +flexlib=frameworks "-load-config+=C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-Config.xml" "-load-config+=C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-FlexConfig.xml" -o "C:\mods\icontest\icontest Intermediate Cache\Intermediate Files\data\ui\Bin\c14439f7b25a445a9c13eef66d815702.swf" -link-report "C:\mods\icontest\icontest Intermediate Cache\c14439f7b25a445a9c13eef66d815702-LinkReport.xml"
Error building icontest.mod: C:\Program Files (x86)\Java\jre1.8.0_66\bin\java.exe failed with exit code 1.
Built icontest.mod.
I tried java 8.0.51 and 8.0.65 with no result.
Anyone can help me?
My OS is windows7 x64
the error appear when I add the camo preview that are in .png format. If I use the in game icons evrything it fine.
Tnx
I also had an error similar to this and I just needed to install the correct version of java in the right place and link it in the tool. Buuuut I would think geo is a bit more experienced with their tool than I so I'd be willing to bet he has your answer there.
SUMMER SKIN PACK
http://steamcommunity.com/sharedfiles/filedetails/?id=611319970
WINTER SKIN PACK
http://steamcommunity.com/sharedfiles/filedetails/?id=612411335
Special Thanks go to georaider for his usefull help with CoH2 Tools