I've studied 3D game art for 8 month, after graduation I made this coach in a month, I used 3DS Max to model and Unreal Engine 4 to render. Afterwards I just didn't do any 3D work again.
Now I'm thinking of doing it again. But I don't know if my talent is enough to be in this industry. If a month for a coach and it's not good enough, then maybe this industry is not right for me, please give me some good insight. Thanks
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The games industry is very competetive and studying it for 8 months casually on and off is basically nothing.
Make things, post for feedback, make more, etc. There's no substitute for practice.
You've done a decent job with all the shapes of the couch, but the shading in many areas looks incorrect. Perhaps like a bad bake or some similar issue. The lighting and materials are also quite flat and harsh so it doesn't read like wood and fabric, but just looks like default cg materials.
Modeling speed will come with time. Some of that is just learning the right technique for the job and when to let smaller things go so the big things get done.
Definitely check out some tutorials and the sites that Laurenbam mentions, and just keep modeling.
In terms of your couch, i believe the industry (people correct me if i'm wrong) but you're probably given a maximum of 2 days to model & texture and asset (with anything inbetween such as hard surface modelling, baking etc.) Too improve, i'd suggest using Digital Tutors, 3DMotive and such, it's helped me drastically!
Good luck, from one aspiring 3D Artist to another
Quality is subjective, depends on the nature of the project you're working on. Though you mention Montreal, so I assume you want to work in AAA game studios. In which case, the quality isn't there yet. And like others have said, I doubt you would get a whole month for it... even for indie or mobile games, a few days at most.
Polycount also has a few 3D Challenges running. The environment challenge is what you should join up (if they find a new organizer to run it.)
Texture wise I would work on adding in more definition to the materials. You have to really nail the asset if you're going with pure white to sell the piece since white in itself is very nuanced. It can probably look better if you mess with adding in a little bit of tarnish in it to make it a little more worn looking. There's also various shades of white and subtle color differences you can play with too. The glossy smooth reflection on the fabric in the first picture looks off, if its a cloth-like fabric it wouldn't be that glossy looking. I'd also play around with adding things like smears, scratches, fog (like when you run an oily hand on metal or breath on it and smudge it with your finger/arm) etc into the roughness of the metal. It's those types of subtle details in the roughness that tend to really sell metal in PBR.
As a direct answer I'd say AAA studio probably not yet, but you might try looking into ad agencies, architecture rendering companies, simulator companies, etc. while you work on your skills! You also can learn a lot at one of the said types of careers, IE working with architects lets you learn a shit load of how things are actually built which you can carry forth into your modeling. There's also indie studios, mobile, and smaller companies too that can help you move up the food chain as you get better.
Just my two cents anyways so take with it from what you will
ALSO I honestly don't think there's nothing that would prevent you from entering the industry if you keep at modeling, texturing, and improving your skills. No one produces things quickly and to a high quality when they first start out. Like anyother skill it just takes time, practice, and a love for getting better at it and enjoying making things. As a caveat, it is a creative profession that's constantly evolving and has techniques that change a bit from time to time (and engine to engine), so you'll always be doing some learning as you continue on in the field.
Right now I'm planning to make a car with 3ds Max (because the texture of the coach is really hard to make), but when I tried to use planes for placing my reference it didn't work, I went to Object properties and unchecked the turn to grey when freeze option like other posts suggested, but the plane is still grey, does any body knows how to set up reference?