Hey everyone this is my first post here so if i say something stupid please forgive. Now, i've been modelling for like a 3-4 months so i'm not an expert, but in the meantime ive made some models and did not have any problems with the normal mappings until now. I cant figure out why so if anyone has had the same problem or knows the solution please share it.
Also the last image shows the magazine and barrel, as you can see they have a weird shading to it not sure why.(If this helps in solving the problem)
Looks like it's weighted normals causing issues, try changing to unweighted in the objects shape node (Vertex normal method). It could also be from scaling the object, freezing the transforms will fix that.
Doesn't look like you've got a texture applied or you are not in Hardware Texturing Mode(6 on keyboard)? Kind of looks like a "hard surface" object with all soften edge with lambert material applied.
I guess I should have mentioned you would need to rebake your normal map after changing to unweighted. I could take a look at any files you send if you haven't already fixed it.
i tried mapping again, but no use. And the pic where it looks like there is no normal map applied is to show that even after i harden the edges it looks like that .
It worked, the problem was locked normals as KODDE suggested thanks everyone for your help. I'll try to finish it as soon as possible and post some pics, But I'm not great at texturing so i might not make any textures , but still thanks.
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It could also be from scaling the object, freezing the transforms will fix that.
Broken texture links?