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[UE4] [Environment] Kelvingrove inspired art gallery - Critiques welcome!

polycounter lvl 10
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cgtoolsmith polycounter lvl 10
Hi,

Decided to post some work in progress of my personal project. This environment is based of the Kelvingrove art gallery in Glasgow.

Main reason for choosing this environment:
  1. - Spitfire works as a strong focus point.
  2. - interesting explorer/museum theme.

Projectgoals:
- Personal portfolio project.
- Creating strong compositions / scene layouts intended for game levels.
- Test my lighting skills in Unreal Engine.
- Learn more about high poly modelling. (Also sculpting)
- Trying out Substance Designer.
- New export workflow test from 3Ds max to Unreal. (I am currently using the plugin from Tom Shannon http://goo.gl/YV4JVi  and it works great! Thx Tom.)
- (Optional: combining an older scene/ lighttest from my previous work: http://yvovonberg.nl/library.html  maybe it fits the current theme)

Small selection of the references:


First blockout:


Current: (Realtime lights)


First texture pass:

Substance + some parts of the kit:


What are the next steps ?
- Working on the ground texture.
- Fixing a lot of UVs in pillars and arcs.
- Second modelling pass / details on arcs and pillars.
- Spitfire high poly,
- Second channel UV unwrap / prep for lighting bake.

Lighting and textures are not final.

Your feedback is highly appreciated, I really want to take this to the next level!

Thanks!





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