Hi,
Decided to post some work in progress of my personal project. This environment is based of the Kelvingrove art gallery in Glasgow.
Main reason for choosing this environment:- - Spitfire works as a strong focus point.
- - interesting explorer/museum theme.
Projectgoals:- Personal portfolio project.
- Creating strong compositions / scene layouts intended for game levels.
- Test my lighting skills in Unreal Engine.
- Learn more about high poly modelling. (Also sculpting)
- Trying out Substance Designer.
- New export workflow test from 3Ds max to Unreal. (I am currently using the plugin from Tom Shannon
http://goo.gl/YV4JVi and it works great! Thx Tom.)
- (Optional: combining an older scene/ lighttest from my previous work:
http://yvovonberg.nl/library.html maybe it fits the current theme)
Small selection of the references:
First blockout:Current: (Realtime lights)First texture pass: Substance + some parts of the kit:What are the next steps ?- Working on the ground texture.
- Fixing a lot of UVs in pillars and arcs.
- Second modelling pass / details on arcs and pillars.- Spitfire high poly,- Second channel UV unwrap / prep for lighting bake.
Lighting and textures are not final
.
Your feedback is highly appreciated, I really want to take this to the next level!
Thanks!
Replies
Pretty impressive, I really like your reference! where is that btw, London?
Your realtime scene looks like a freaking Vray render! keep it up!
Thanks !!
You're close. ^^ It is the Kelvingrove Art Gallery and Museum in Glasgow UK
https://goo.gl/maps/eqzqvrurqPG2
I like to search for unique places in my free time.
Update on the bake from the arc and the Spitfire.
Did the floor texture in Substance Designer.
Started to do the blockout of some of the animals.
Any feedback/suggestions/Critique so far?
@Gabriziel Thanks for the headsup! You're right. The spitfire + the animals are still blockout/placeholder/temp I'm also thinking of changing the type of the aircraft.
I am thinking of something like this: Curtiss Falcon with an open engine. It can make it a bit more interesting. Or it could just make it too busy. I personally like the big single blade. It could also fit the 'adventure/explorer' theme. I will do a quick blockout to find out if it works.
I also tried to really tune down the lighting. Just to experiment with the mood possibilities. (And it is faster to edit stuff by using all realtime lighting, which is really cool ) (Maybe a bit too much.) And I made a few props / displaycases.
I changed the plane: I think it works better this way.
Day and Night scenario:
Next:
- Texture and details of the plane.
- Details animals.
Small bonus just for fun: