Hey! So basically im okay at modeling. but, i blow ass at texturing. I dont really understand what to do, do i use real world images? Say im making a environment and theres some asphalt i honestly dont know how to make the normal for it etc. i would just like a direction.
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If you were working from a high poly mesh/sculpt, you could also bake AO+normal maps onto a plane for your tileable asphalt and use them as a base.
Another method is procedural textures. By using a software like Substance Designer you can create tileable textures completely without photo information and with highly versatile results. Because the result doesn't have to be reliant on pixel information, these textures could be scaled in any possible way before exporting the maps.
Here are some resources:
https://www.artstation.com/artwork/mAJwv (Vivi model by Xavier Coelho-Kostolny which includes texture PSDs)
Also check the Vertex books, they helped me a lot: http://artbypapercut.com/
Vertex 1: "AAA Texturing" by Mashru Mishu
Vertex 2: by "The Huntress" Jonathan Fletcher
The tools you have will greatly effect how you author your textures.
If you aren't sure the Quixel Suite is great and i believe it has a trial version too.
B2M Is alright at generating the maps,such as a normal map, you need from a photo and removing lighting information.
I think the best place to start would be showing us your attempts at texturing so far so we can jump in and guide you on where to go next.