I've been trying for the past few hours to get a clean color ID out of Xnormal.
This tutorial on the quixel site mentions using Vertex color bakes for the color ID, and I've been trying to get that to work. However, this "tutorial" goes into exactly no detail about how to do that.
The main problem I'm having is that while my vertex painting looks fine in 3DS Max, and I can export it to the SBM format and bake it in Xnormal, the result has all of these blending errors where it tries to interpolate the colors between vertices.
Has anyone figured out how to do this? I'm pulling my hair out here.
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