For university I was given 3 weeks to create a WoW-style diorama (I've played WoW for like an hour lol)... basically the brief for the Blizzard student environment art contest, except we can't enter because we're in the UK!
3 weeks wasn't a great amount of time for something that I'd have liked to spend ages on and make super lovely, but it was a good period of time to really get into hand-painting textures (I didn't use Zbrush though) and realise what I suck at.
As a result of the time-constraints, there are a few bits and bobs that are unfinished (such as the grass tile, dirt tile, moss, foliage bits and bobs), a few seams and weirdly intersecting meshes currently unfixed, and I wanted to put a camp-fire on the empty patch of grass in the foreground to make it more interesting and lived-in. Basically the initial idea was someone had set up camp in the shelter of some ruins. This piece is rendered in UE4.
Please give me feedback! I have my university final major project coming up soon, for which I'll be creating a series of environment dioramas based on Robin Hobb's Fitz/Fool books (she has given me permission yay!). I'd like to know what you guys think I can improve and do differently, and I'll carry this advice over into my FMP dioramas. Thanks!