I've been trying UE4 and I'm planning to send something to the Marketplace by the end of the year.
I created meshes in 3Dmax, exported and then created the materials on the engine.
My question is if anyone could please explain,
How do I "lock" this material to the mesh? Is there any way to make the mesh attached to a material?
I mean, everytime I use the mesh it comes without any material and then I have to apply one to it. It would be easier for someone using my stuff if it looks already textured.
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Btw, still about the materials, anyone have a good fast/practical solution for the 1meter = 1 meter texture/mesh Unreal marketplace requirements, when using 3dmax?
I'll post some picture of what I'm working on tomorrow.
Has anyone got anything for sale in the Unreal Marketplace?
What do you guys think?