I've been trying UE4 and I'm planning to send something to the Marketplace by the end of the year.
I created meshes in 3Dmax, exported and then created the materials on the engine.
My question is if anyone could please explain,
How do I "lock" this material to the mesh? Is there any way to make the mesh attached to a material?
I mean, everytime I use the mesh it comes without any material and then I have to apply one to it. It would be easier for someone using my stuff if it looks already textured.
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Btw, still about the materials, anyone have a good fast/practical solution for the 1meter = 1 meter texture/mesh Unreal marketplace requirements, when using 3dmax?
I'll post some picture of what I'm working on tomorrow.
https://youtu.be/A7YB-_wlk9k
Has anyone got anything for sale in the Unreal Marketplace?
What do you guys think?