Hi all, I'm working on a game for a University project and I need to include a rigged character to apply animation to. I've created the model and posed him into the T-Pose.
I am hoping that some of you will be able to help me rig the character if possible please? If you could provide sketches to show where bones would be placed and linked, that would be very useful please. I have attached 2 screen grabs of the model with this post.
Many thanks in advance
Replies
if you absolutely have to have a rig under it, CAT or Biped should work nicely. Unity has added direct support for Biped naming convention recently.
Basic skeleton has
Root
Pelvis
Spine1
Spine2
Spine3
Neck
Head
L/R Shoulder
UpperArm
LowerArm
Hand
L/R UpperLeg
LowerLeg
Foot
Toe