Haio I've been sculpting my Spidey, and when I finished i ran into a huge problem for me. As i thought, I'll make UV's with UVmaster, export the high poly jacket, export it's clone (both with UV's) and bake AO map in xNormal or Topogun rather. I know thats silly, but I didnt really know how can I get the AO map without "lowpoly" (although the clone of the jacket wasnt that "LOWPOLY" at all: 300k polys). So I tried to bake AO inside Topogun: it just crashes everytime I import both meshes, then I've tried xNormal: it's not working either. So I just wanted to ask if someone can explain, how do you bake an AO map (to use it for painting the color texture inside PS) without a low poly? In case you dont need a lowpoly, it's just too hard for me to get a good color texture using only polypaint.
I feel like my question was TOO dumb that noone can even understand what I intended to do, duh. I'm not expirienced in texturing or in 3d overall, I'm sorry for that.
I didn't mean it as an insult or anything, it's just a good idea to do some searches first, and state what you've searched for so far, what help files you've read, etc.
I'm not a frequent Zbrush user, so I can't really give you an informed workflow.
I think ultimately you do need a low poly model to create good uvs, then reproject.
The closest you can get is to bake your maps inside zbrush projecting details. Basically your LP should be on your lowest subd and your HP on your highest subd.
Oh, no, I didnt take it as an insult, I'm sorry I made you think I did I didn't even know what to google to be honest, but your search actually helped me alot and i've got what i needed, thank you! Here's the result: https://www.artstation.com/artwork/vzNlx
Replies
https://www.google.com/search?q=zbrush ambient occlusion polypaint&rct=j
Thanks.
I'm not a frequent Zbrush user, so I can't really give you an informed workflow.
I think ultimately you do need a low poly model to create good uvs, then reproject.
I didn't even know what to google to be honest, but your search actually helped me alot and i've got what i needed, thank you!
Here's the result: https://www.artstation.com/artwork/vzNlx