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Some baking problems

polycounter lvl 4
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yapasddfgg polycounter lvl 4
Haio
I've been sculpting my Spidey, and when I finished i ran into a huge problem for me. As i thought, I'll make UV's with UVmaster, export the high poly jacket, export it's clone (both with UV's) and bake AO map in xNormal or Topogun rather. I know thats silly, but I didnt really know how can I get the AO map without "lowpoly" (although the clone of the jacket wasnt that "LOWPOLY" at all: 300k polys). So I tried to bake AO inside Topogun: it just crashes everytime I import both meshes, then I've tried xNormal: it's not working either. So I just wanted to ask if someone can explain, how do you bake an AO map (to use it for painting the color texture inside PS) without a low poly? In case you dont need a lowpoly, it's just too hard for me to get a good color texture using only polypaint.

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