Was having some issues with the bakes but i got them all sorted out. My preliminary pass on textures right now. any feedback would be greatly appreciated.
Just some quick feedback, I love the helm but don't like the bowl of sand as much. For presentation purposes focus on the helm; as it stands, my eyes go straight down to the sand and not the helmet.
The composition of the final image is pretty bad, and like REDCAP says the bowl does it now justice. There should be no colour in your gloss/roughness map, the textures are flat and the metalness map should ideally be either a black or white value, yours suggests there is something like dirt or grime obstructing the metalness of the object but it doesn't really come through in your other maps.
Replies
It's looking pretty solid so far, are you also planning on creating the textures or only the sculpt?
Normals Applied
Gloss:
Metal:
Albedo:
Gloss:
Metal:
Albedo:
Unreal
Marmoset
There should be no colour in your gloss/roughness map, the textures are flat and the metalness map should ideally be either a black or white value, yours suggests there is something like dirt or grime obstructing the metalness of the object but it doesn't really come through in your other maps.