Nice. I can see some verts that could be welded up. For example, on the door there are lots of verts along the bottom but that bottom edge is straight. You could weld alot of those verts into the corners of the door to get your tri count down. What are you going to be using for texturing?
This was just an idea of a Diner. First I wanted to build this scene. maybe i build exactly this Diner. to do it perfectly Its my first Environment, so i dont really know how to build up the scene. should i model first the Diner ?
Good start, did you use Substance for this? Whether you did or not it would be better to show this in marmoset or an engine as the 3d max viewport doesn't do you any favors, a lot of aliasing going on. Other than that I'd say work more towards the concept by adding whatever you see there. On the existing geometry: -Make some more space between windows, and make the far left and far right more narrow (as concept) that variation is nice. -Add that scaffolding thing behind the "DINER" sign and make the side sign a little bigger. -I'm not sure from the size of the concept but there may be windows on the side as well, you may want to add them if you won't put anything else there as it looks pretty empty now. -Texture damage is a bit uniform, try looking at the distribution in the concept, for instance, behind the sign there is a lot more grime and moss (as letters leak water and rust when it rains) and also on the lower planks the dirt gets more dense towards the ground. Hope this helps you out a bit, you got a cool concept to work from looking forward to your update!
Thanks for the feedback mate. yes i used substance for this i will work with cryengine, so i want to add moos, leaks etc. with decals, so i have less problems with Tiling.
It's missing the subtle color definitions in the concept, it's there....but you should push a bit more. I'm also not seeing strong material definition yet, it all looks like brown mush, metal base doesn't read as metal....etc. The white outline on the text helped pop the letters yet, your model....it lacks that definition, I know it's supposed to say "DINER" but heck I can read those from here.
Nice progress! But I do agree with Pixelpatron about your textures. I think you need some more contrast overall to make things easier to read. Also, try varying your roughness values some more to give better definition to the materials. The 'Diner' sign is quite dark overall and could be lightened up some.
Hi, my name is Aaron and I am the creator of the diner illustration. Honored that you were inspired by my picture, which contains both 2d and 3d elements. The model was from TF3DM.com. I feel that yours is an improvement in the texturing, but agree with clinington regarding materials. Some cold colours might help to contrast the beige of the wood pieces. Check out 1950s streamline design aesthetic to delve further into the style and for ideas. Don't limit your references!
Replies
im going to use Substance Painter
First I wanted to build this scene. maybe i build exactly this Diner. to do it perfectly
Its my first Environment, so i dont really know how to build up the scene. should i model first the Diner ?
Hope you like it.
some Critics would be nice
Other than that I'd say work more towards the concept by adding whatever you see there.
On the existing geometry:
-Make some more space between windows, and make the far left and far right more narrow (as concept) that variation is nice.
-Add that scaffolding thing behind the "DINER" sign and make the side sign a little bigger.
-I'm not sure from the size of the concept but there may be windows on the side as well, you may want to add them if you won't put anything else there as it looks pretty empty now.
-Texture damage is a bit uniform, try looking at the distribution in the concept, for instance, behind the sign there is a lot more grime and moss (as letters leak water and rust when it rains) and also on the lower planks the dirt gets more dense towards the ground.
Hope this helps you out a bit, you got a cool concept to work from looking forward to your update!
yes i used substance for this
i will work with cryengine, so i want to add moos, leaks etc. with decals, so i have less problems with Tiling.