Reworked a lot of stuff, the expression wasn't quite pushed, also, some proportions tweaks on the gums, the teeth size (teeth are important on creatures, I keep forgetting lol)
changed the lighting a bit, I've boosted the ambient lighting in the light settings and reduced the default shadow intensity in the render properties to .3 from the default .75
haha, master maybe, I am sort of coming back from the dead in some ways on this forum at least. :)
I guess my questions is having a mesh and automatic fur on it. I would also like to know if we have some sort of automatic mid res creator somewhere.,.
Not inside marmoset, but you can try decimationmasker keeping polypaint or uvs if this is textured.
Usually people just export hair as alembic files these days. Same with Unreal engine for instance. Might not be something for most game productions but for portfolio materiap for sure.
Just look at the meerkat demo for ue4. Even the feathers on the bird are fully groomed.
Replies
Reworked a lot of stuff, the expression wasn't quite pushed, also,
some proportions tweaks on the gums, the teeth size (teeth are important on creatures, I keep forgetting lol)
changed the lighting a bit,
I've boosted the ambient lighting in the light settings and reduced the default shadow intensity in the render properties to .3 from the default .75
Here's this week's progress:
cheers!
Back at it! With fresh eyes and mind.
Going to focus on each part individually...might take a while but whatever : )
happy 2016
abandoned project but still happy with the results.
Anyone know how to convert hi poly into marmoset without too much hassle?
Thanks a bunch!@
Ahhh another master of necro posts.
What exactly do you wanna do in toolbag? Its usually really good with just importing the HP straight into it
haha, master maybe, I am sort of coming back from the dead in some ways on this forum at least. :)
I guess my questions is having a mesh and automatic fur on it. I would also like to know if we have some sort of automatic mid res creator somewhere.,.
Not inside marmoset, but you can try decimationmasker keeping polypaint or uvs if this is textured.
Usually people just export hair as alembic files these days. Same with Unreal engine for instance. Might not be something for most game productions but for portfolio materiap for sure.
Just look at the meerkat demo for ue4. Even the feathers on the bird are fully groomed.
Alright! Thanks Neox, will looking into that, great, great info [[]]