I was wondering how I can sculpt a plane and have as a final result something that can be exported as a height map.
That would require my plane not to have any overhangs like this one
http://i.imgur.com/O9x4Ry8.png (The yellow area would be lost detail in the final heightmap)
Is there any option to limit my sculpting areas to avoid creating overhangs?
Also I was wondering if there is any way to avoid the plane I'm sculpting to "roll up" on the sides like this
http://i.imgur.com/jTavDU1.png ?
Thank you for your help
Replies
As for the mesh rolling up on the sides, setting to one axis should solve that. There other ways but I'm on my phone and can't explain without screenshots.
It works just like I wanted, very simple to use
Since I'm able to work on one axis only I have a lot of limitations.
The optimal condition would be to able to modify on all axes, but it would stop going further once it has reached a 90° angle with the Z axis, for example with the Move tool currently I can only push things up and down, I'd be good if I was able to move on the horizontal plane too, just without creating any overhangs
Small overhangs aren't a tragedy after all. The planar projection will simply ignore the hidden parts.
Just wanted to consult if anyone here might now a solution to make it a bit more easy
EDIT: What's left now it trying to avoid the borders rolling up when working on all 3 axes
http://www.youtube.com/watch?v=Wu_p-l9TMjY