Any anyone seen Fibermesh used in any real-time game art? I've seen a lot of impressive still renderers with it, but I don't think I've seen any good examples of it being baked to cards or face geo for beards/eyebrows or whatever. Thanks!
So far I've not seen any examples of FiberMesh being used in games. Strand-based hair solutions are still pretty rare in games. The only cases I know of are TressFX in Tomb Raider and the Square Enix DirectX 12 Demo (I'm not sure how Nvidia Hairworks functions). You can use FiberMesh as a base for baking your hair cards though: http://polycount.com/discussion/125346/droid-female-2-0/p4
One issue you'll run in to with fibermesh hair (ignoring performance) is mesh normals and aliasing. This stuff is pretty tiny at an average view distance, it's a hit-or-miss situation using them directly with a good result.
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Strand-based hair solutions are still pretty rare in games. The only cases I know of are TressFX in Tomb Raider and the Square Enix DirectX 12 Demo (I'm not sure how Nvidia Hairworks functions).
You can use FiberMesh as a base for baking your hair cards though:
http://polycount.com/discussion/125346/droid-female-2-0/p4