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Rigging and weight painting.

Hello everybody :smiley: I've been working on a chest piece for the Scout for quite some time, it's just a simple long sleeved cargo jacket and an under shirt. I'm really happy with how the model turned out so I decided to work on the rigging next, I painted everything nearly the exact same way VALVe painted the original Scout model and everything seemed to animate well in blender when I moved the bones around, however when I tested it in game the sleeves started floating behind the character and the end of the "skirt" bit got small and stuck insides the Scout's leg, while everything else was alright. Can anybody help me with my problom? also do you guys have good tuts on materialising?

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