So the lacey frilly connections gave me nothing but trouble. Wound up making them one solid piece rather than overlapping as in the paintover. Onto blocking in the hair.
Real slow progress on this one. Work deadlines and falling in campfires take their tolls. Gonna spend some time updating the body on this guy over the weekend, want to get the legs/feet to a decent state.
@future-fiction, thanks. Yeah I have a fuzz map isolating the effect to the jaw chin and skull region. The cavity map is a bake from knald with a highpass over the albedo to extract the fine details and with some adjustment layer magic.
Really great job so far man. I see you have a tear line there in the eyes, Im assuming thats a separate piece of geo, but are you baking from a high poly for it?
@MrHobo , thanks man. Yeah it is separate geo and I am baking a high poly for it. My technique is a little crude, I'm sure there are nicer ways to do it. I duplicate the eye mesh as well as the eye socket region. Dynamesh that, and sculpt up a little tear trough with clay build up or whatever. Then I just take that in to Maya and quad draw over it. Bake the high to the low and that's pretty much it.
It has been a very busy week at work, so I haven't had much time to play with Amy. I found time to add some eye detail as well as a quick skin pass and hair pass. I also played around with some lighting adjustments. I have made some notes of the areas I think I will address next, if anyone has any suggestions feel free to jump in.
Hey dude, One thing I noticed is that her face feels very young (14-15 maybe), I originally thought she was one of those old timey girls from the dust bowl, then I saw the tattoo and your notes and realized that she was older. If that was intentional then never mind, just wanted to point it out
@MrHobo, I get the same vibe. The notes were me questioning it as well I'll have to play around some more. I kinda feel like the hair may not be helping. I am deliberately attempting a young, innocent look for her face. Something about have the two extremes of innocence and infection is appealing to me. Same deal with the clothing, having her in comfy PJs as if she was just kicking it around the house before becoming infected.
So I have been flat out with work lately. Not much time to spend on Amy. I did some rework of her face and blocked in some new hair hoping to give her a slightly older appearance. Still a long way to go, any c&c most welcome.
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Onto blocking in the hair.
I think that the pattern over the dress is a little too strong in terms of the nomrals. Makes things feel a little loud IMO.
Currently here.
Gonna spend some time updating the body on this guy over the weekend, want to get the legs/feet to a decent state.
Otherwise I will move onto the next level of detail.
I TB3
I duplicate the eye mesh as well as the eye socket region. Dynamesh that, and sculpt up a little tear trough with clay build up or whatever. Then I just take that in to Maya and quad draw over it. Bake the high to the low and that's pretty much it.
.gif shows with/without alphas.
Here is the finished head, I will come back to him later maybe.
I found time to add some eye detail as well as a quick skin pass and hair pass. I also played around with some lighting adjustments.
I have made some notes of the areas I think I will address next, if anyone has any suggestions feel free to jump in.
One thing I noticed is that her face feels very young (14-15 maybe), I originally thought she was one of those old timey girls from the dust bowl, then I saw the tattoo and your notes and realized that she was older. If that was intentional then never mind, just wanted to point it out
I am deliberately attempting a young, innocent look for her face. Something about have the two extremes of innocence and infection is appealing to me. Same deal with the clothing, having her in comfy PJs as if she was just kicking it around the house before becoming infected.
Thanks for checking her out.
I did some rework of her face and blocked in some new hair hoping to give her a slightly older appearance.
Still a long way to go, any c&c most welcome.