@grotessive94, the eyes are just a boring ass polypaint with the material 'Toy Plastic' applied. If you turn on MRGB you can paint material information as well as colour, this lets you have different materials applied to different areas.
@grotessive94 thanks man. Not gonna lie, your daily updates are inspiring me more than a little. Here's another one. Female heads seem harder to do with less detail. All that Softness is lost when you have massive polygons.
@jacob thomas Oh I'm happy to hear that. I would like to see your daily works! And that girl looks beautiful, you managed to do it with such few polygons.
@grotessive94 thanks man. I'll try and do a few more, hard to find the time lately. I made some lips, they always seem to be a part I get a little stuck on.
Hey man great progress with your faces, One thing I think you may need to reexamine is how her shoulders are connecting to her body, The way the deltoid is connecting to the chest feels a bit off, i think the deltoid may be a bit short on your sculpt. I did a terrible terrible paint over to illustrate what i mean. I hope it helps.
Thanks Charles, you were spot on. Made adjustments to the deltoid, feet, face and hips. Pretty happy with her now, I think it's finally time to press ctrl+d. Only now do I notice her little butt divot... Will fix that asap.
Thanks Charles. It's been a busy week of sculpting and baking at work so I felt like unwinding by throwing down some 1st pass skin. This is what I got after a day of messing around, far from done but not a bad start.
any chance of making her more attractive and possibly increasing her bust size?
Do you actually mean attractive? That is definitely a subjective element and shouldn't have any bearing over the piece. Unless of course "traditional" beauty is the aim. She looks fantastic so far Jacob.
its great!! the only thing I would suggest is that the distance between her two eyes seems a little too big, it should be equivalent to one eye..can you show us your reference?
Thanks for looking people I do appreciate the kind words. Jacqui has been put on hold until after the Artstation Challenge. This will be the last update on her for a while. SLOSH, yeah dude I will get some clothing on her asap. Thanks for checking her out. DISANSKI, I agree. I'll give them some refinement next time I fire her up. AFFINGTON, I know right. I will need to work them into the low poly some more, I tried to be lazy. BILL LUMBERGH, thanks man. I did place her eyes 1 width apart. They may have gotten knocked around somewhere though, I will double check. I didn't really use any one reference. A real smorgasbord of images and some real life observation.
Totally not finishing this dude in time. But I'll keep chipping away. Here is his head progress. Not sure how this hair will hold up, still considering alternative methods.
@MrHobo to be honest man, I have no idea. Haha, I watched Alice in Wonderland the night before and just felt like trying something with mutton chops.
Kinda lost at the moment, really uninspired and not sure what to do with myself. So I went back and started revisiting Jacqui. Hair is placeholder AF and yes @affington I still haven't done her feet, I will do them next
Not sure why I am getting 0 AO in her nostrils, I have them at max black in the baked map. Kinda buggin me.
Replies
If you turn on MRGB you can paint material information as well as colour, this lets you have different materials applied to different areas.
Here's another one. Female heads seem harder to do with less detail. All that Softness is lost when you have massive polygons.
I made some lips, they always seem to be a part I get a little stuck on.
New head WIP.
**updated
I also named her today, Jacqueline.
One thing I think you may need to reexamine is how her shoulders are connecting to her body,
The way the deltoid is connecting to the chest feels a bit off, i think the deltoid may be a bit short on your sculpt.
I did a terrible terrible paint over to illustrate what i mean. I hope it helps.
Only now do I notice her little butt divot... Will fix that asap.
This is what I got after a day of messing around, far from done but not a bad start.
SLOSH, yeah dude I will get some clothing on her asap. Thanks for checking her out.
DISANSKI, I agree. I'll give them some refinement next time I fire her up.
AFFINGTON, I know right. I will need to work them into the low poly some more, I tried to be lazy.
BILL LUMBERGH, thanks man. I did place her eyes 1 width apart. They may have gotten knocked around somewhere though, I will double check. I didn't really use any one reference. A real smorgasbord of images and some real life observation.
Figured I should post some of my current WIP, for the ArtStation challenge.
His name is Jean. Going for a Last of US/Uncharted vibe.
Here is his head progress. Not sure how this hair will hold up, still considering alternative methods.
Kinda lost at the moment, really uninspired and not sure what to do with myself.
So I went back and started revisiting Jacqui. Hair is placeholder AF and yes @affington I still haven't done her feet, I will do them next
Not sure why I am getting 0 AO in her nostrils, I have them at max black in the baked map. Kinda buggin me.
Will attempt to replicate the dress over the weekend.