Home 3D Art Showcase & Critiques

Quake 2 PPM WIP: Austavin

polycounter lvl 18
Offline / Send Message
Creamy_Goodness polycounter lvl 18
> Anybody still play or even remember Quake 2? I'm working on a new model for the game of a character named Austavin, which is the alter-ego of my 15 year old nephew Austin. The mesh and skeleton are already completed, as is the stance animation, but I still have a long, long way to go before the model is completed. The model currently weighs in at 1230 patches, but I don't know yet how that translates into polys. Here's what I managed to get done so far...


> Mesh images...

Austavin_-_Front_Mesh.gif

Austavin_-_QFront_Mesh.gif

Austavin_-_Side_Mesh.gif


> Solid images...

Austavin_-_Front_Solid.gif

Austavin_-_QFront_Solid.gif

Austavin_-_Side_Solid.gif


> Idle Spin animation...

http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Idle_Spin.avi


> Stance animation...

http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Standing_Stance.avi


> Austavin as drawn by Austin...

Austavin_-_Luke_Toons.jpg


> Austin's Austavin YouTube channel...

https://www.youtube.com/channel/UCT5yhkvu1HU5CKVT82_IXFA


> I'm not nearly as good a modeller as most of you guys, but I still think the Austavin model is looking rather good so far. Any feedback is welcome.

Replies

Sign In or Register to comment.