to smooth it out a bit I added some Gaussian blur and rotated the uv's created a less contrasty version of the above map as fake ambient occlussion bump set to 150
i would probably add a some imperfections a missing knurl or 2 and some variation in the height.
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to smooth it out a bit I added some Gaussian blur and rotated the uv's created a less contrasty version of the above map as fake ambient occlussion bump set to 150
i would probably add a some imperfections a missing knurl or 2 and some variation in the height.