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8bitboy triangle
Hi, I've been modeling this terrain in 3ds Max. Now, before you say I should use the terrain tools built into Unity for that task. I will have you know, I need this terrain to be ruptured with holes. Why? I thought it would be a nice dungeon system.
My workflow so far has been modeling in 3ds Max and making it low-poly enough to perform well. I am aware of the math Unity uses to help rendering the terrain, So I have to use time consuming tasks to deliver this optimization like retopology. I would highly appreciate any links other mappers have used to accomplish great maps such as the ones made in the Source engine. Or, if you have any advice or tips I would enjoy those too. :)

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