Hi, I've been modeling this terrain in 3ds Max. Now, before you say I should use the terrain tools built into Unity for that task. I will have you know, I need this terrain to be ruptured with holes. Why? I thought it would be a nice dungeon system.
My workflow so far has been modeling in 3ds Max and making it low-poly enough to perform well. I am aware of the math Unity uses to help rendering the terrain, So I have to use time consuming tasks to deliver this optimization like retopology. I would highly appreciate any links other mappers have used to accomplish great maps such as the ones made in the Source engine. Or, if you have any advice or tips I would enjoy those too.
Replies
http://www.blog.radiator.debacle.us/2012/08/how-to-dig-holes-in-unity3d-terrains.html
I've used this quite a bit: http://wiki.unity3d.com/index.php?title=TerrainObjExporter
You can shape out your terrain (sans holes) in Unity, and then export it to a mesh and modify it from there.
RyanB's link looks pretty interesting as well.