Hay guy's, from now until xmas, I've decided to try my hand at High Poly/Hard surface modelling.
As a test run, I decided to model a Vacuum Cleaner! For the design, I used image references from a Digital Tutors tutorial on Hark Surface modelling.
Any advice would be awesome.
Modeled in Modo, with basic materials. I don't really know how to render wireframes so I'll provide wires if you need them
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
![glenn-donnelly-13.jpg?1445130665](https://cdn1.artstation.com/p/assets/images/images/001/363/901/large/glenn-donnelly-13.jpg?1445130665)
![glenn-donnelly-11.jpg?1445130581](https://cdn1.artstation.com/p/assets/images/images/001/363/897/large/glenn-donnelly-11.jpg?1445130581)
![glenn-donnelly-12.jpg?1445130583](https://cdn2.artstation.com/p/assets/images/images/001/363/898/large/glenn-donnelly-12.jpg?1445130583)
![glenn-donnelly-14.jpg?1445130667](https://cdn2.artstation.com/p/assets/images/images/001/363/902/large/glenn-donnelly-14.jpg?1445130667)
![glenn-donnelly-15.jpg?1445130695](https://cdn0.artstation.com/p/assets/images/images/001/363/904/large/glenn-donnelly-15.jpg?1445130695)
Thanks guys,
Peace,
Beardy x
Replies
I'll update my post, thanks!
Building upon that, I checked out this guy: https://www.youtube.com/user/stammpe2
Some of his videos assisted with other problems I had such as edge pinching etc.
Can't wait to finish it, but I want to take my time with it, before I begin using High Poly hard Surfaced models within my work flow to create some nice sci-fi game assets.
Started Last night, got the scale just right, if it looks cramped, well, bare in mind the preservation shelter is a result of those taking advantage of 'times'. A shelter to provide false hope to those who couldn't afford a reservation in the Vaults.
Here's a few quick renders so far.
Here are a few renders with me exploring a little with color and sizing the extraction fan/extraction machine.