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polypaint pushing colors or unhide them?

Hi,


i got something new and it suxx again. I know polypaint isnt the best painting tool to get good results but its not to difficult and normaly works quit ok.

Well sometimes this is happening to me

3oygdqui.png

its like im unhiding ssome weird brush piecess of colors or ssometimes pushing them with another color away...

i mean wtf. It feels like im painting with watercolors and all the time im unhiding new patterns of brush strokes i dont want.

Is it normal or am i doing something what is causing this issue.

Please leave some text if u can explain what is going on. Could need some quick help since i couldnt find any solution.

thxx

Replies

  • thomasp
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    thomasp hero character
    i see you're polypainting on a layer, that might be your problem. for a test try collapsing them all and paint on a layer-less model?

    can't say i recognize the exact issue but if somethig screws up and layers are being used, chances are that's the culprit.
  • zero389
    thank you for your replay.

    Oke i continued with layers. If i star a new layer most of the time it works lol.
    Now your talking about not using any layer for paint... :)

    too bad i want to use layers for painting :S

    well thank u i will testing it without a layer or with just one...
  • thomasp
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    thomasp hero character
    not saying you should not use layers at all. but in order to identify the problem make sure color information from multiple layers being mixed isn't the issue here.

    tbh i find polypaint helpful for getting rough colors onto a model or painting masks. no projction issues and really quick to do. but layered painting is best done in other apps imo. in zbrush it is far too easy to mix up color and sculpt information in layers.
  • Neox
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    Neox godlike master sticky
    did you by any chance paint on a lower subdiv and then stepped up? this usually causes all kinds of artifacts
  • zero389
    Neox wrote: »
    did you by any chance paint on a lower subdiv and then stepped up? this usually causes all kinds of artifacts

    no i didnt. but i select clip the head from the body from time to time, this will reduce the polygonss u can see, maybe this is also a problem :).
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