Whenever I bevel I end up with either pinching or some odd butterfly. I been at this for HOURS.
The 'shape' in general.
If there is some tutorial on how to perfect the beveling tool I would greatly appreciate a link. I love me some 3d knowledge!
Many thanks.
-Jamie.
Replies
http://imgur.com/a/dEWXP
http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling
http://www.polycount.com/forum/showthread.php?t=56014
A close up of the corner topo where the tri is at.
closer view at the back part where I think I messed up the topo.
As for the topology, if this is a high poly that will then be baked down to a low poly you shouldn't care too much about the topology. Only the end result matters.
If it looks good without any noticeable pinching or other artifacts, you're good to go. Trying to make a completely quad mesh for the high poly is just a waste of time in my opinion. You're going to retopo it and bake into a lower res mesh anyway, on the lower res mesh you should be more careful about the topology *if it's going to be deformed*.
Just one thing about your model, the edges where the cut is are super sharp, I'd soften the bevels a bit.