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Game Art Pipeline Suggestions

Hello Everyone. I'm currently planning to do a demo game project using Unreal Engine 4. I want advice from you guys, related to content generation in 3d software and then imorting it into Unreal in way that it is time efficient and easy to handle, since we're just two guys doing all work. So I need your recommendation. I currently chose these to be my package softwares - 3ds Max(blocking) > Zbrush(high res) > 3ds Max(retopology and map baking) > PS(texturing)> UE4(Assemble). Anyone has good tutorial series recommendaton on either Gnomon, DT, Gumroad or any other 3d website which falls under game pipeline category, I'll be happy to check them out. By the way, my alternate pipeline software I personally would prefer to learn from scratch are - Modo,Substance Designer and Substance Painter. My Pipeline would be directly producing Low Poly instead of High res, coz I am using static lighting scheme in game. I would also like to discuss more than just software stuff, including proper pipeline decisions and also Game Design related stuff in technical terms, so I hope it is a long lasting thread :)

Replies

  • yaschan
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    yaschan polycounter lvl 7
    I really recommend Substance Designer. I also make tutorial now on UE4 asset texturing with it. I will publish to youtube the final one. There is one here
  • yaschan
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    yaschan polycounter lvl 7
    For game asset creating Substance designer is really great tool because the texture assets you create can be reused in series of assets. Its even possible to chamge UV layout after texturing! Just swap the model and rebake AO or position maps with a single click. Also SD will give you resolution independent textures.
    This flexibility is what made me fall in love with this software, plus the new triplanar projection node ;)
  • Karamveer
    Thank you very much, I'll subscribe straight forward :)
  • Karamveer
    I would really love a full tutorial on PBR based workflow tutorial for SD, from modeling-UV and then texturing inside SD. I also want to create Textures with like layers sort of properties which can have decals appear with randomness and really use one texture for whole floor whether be 64 feet or even larger, using 4 feet tiles, same texture, tiling with each other, yet identical. Can you help me or hint me to some good tutorials and threads?
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