Hello Everyone. I'm currently planning to do a demo game project using Unreal Engine 4. I want advice from you guys, related to content generation in 3d software and then imorting it into Unreal in way that it is time efficient and easy to handle, since we're just two guys doing all work. So I need your recommendation. I currently chose these to be my package softwares - 3ds Max(blocking) > Zbrush(high res) > 3ds Max(retopology and map baking) > PS(texturing)> UE4(Assemble). Anyone has good tutorial series recommendaton on either Gnomon, DT, Gumroad or any other 3d website which falls under game pipeline category, I'll be happy to check them out. By the way, my alternate pipeline software I personally would prefer to learn from scratch are - Modo,Substance Designer and Substance Painter. My Pipeline would be directly producing Low Poly instead of High res, coz I am using static lighting scheme in game. I would also like to discuss more than just software stuff, including proper pipeline decisions and also Game Design related stuff in technical terms, so I hope it is a long lasting thread
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This flexibility is what made me fall in love with this software, plus the new triplanar projection node