When preparing animations, such as, idle, walk, run for Unreal. What is the best method for having animations that transition smoothly between the different actions? Using idle, walk, and run as an example - do you set the feet/leg's position in the same spot in all the animations for smooth blending or there is a different way to accomplish this?
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this tutorial from Epic is super easy to follow.
(it was probably covered in the Unreal Documentation, but multiple sources of learning can sometimes make things easier to learn)