Hello guys,
I am currently working at a female character, one of my very first and I would really appreciate your feedback.
I am creating this character for a game developer friend. I have my doubts that the game will be released but still it's a good practice for me and I don't mind that.
I am aiming a finished model with max 20k triangles with normal, diffuse and specular maps, good topology for animation.The look of the character is mainly realistic although I can feel free to go a little bit for a stylized look. I have some sort of the concept art mainly for what she is wearing. For now I am focused on her body and making the anatomy right.
I will create the model in Zbrush, retopologize after in Topogun, refine in Maya and Photoshop and import the model in Unity.
This is my first screenshots with the model, your feedback it's truly appreciated :thumbup:
Replies
For the anatomy reference I was using a girl form 3DSK database. I am planning to project some parts from her on the mesh for the texture. I think it will look more realistic.
Please let me know what you think at this stage considering proportions, anatomy etc.
Next stage is to get into details.
You are definitely right. Till now I didn't create many characters from concept, mainly enjoyed the freedom of creating something new.
This is definitely a new challenge for me.
I did some modifications following your comments, hopefully it's better now
Just finished the base meshes and from now it's refining some shapes adding details and folds etc.
You can check the turntable here - I uploaded on my dropbox account.
Feel free to comment.
I started to add some details but I am starting to be concerned by the hair. I don't have much experience with hair and been researching for different techniques. Found multiple materials but a lot are incomplete in terms of teaching steps for a total newbie .
Then I though I should ask you if you have some guides on how to get a good looking hair for a character that will be used in a game.
thanks m8s!