Hey guys, ive set up a wall to bake in Xnormal like I have done plenty of time. When the bake finishes the normal map is purple ? I cannot figure this out, AO map bakes fine
They are facing the direction they should, i went to edit normals modifier and they are all blue and facing the direction they should be. All of the models faces are red and the direction they should
They are facing the direction they should, i went to edit normals modifier and they are all blue and facing the direction they should be. All of the models faces are red and the direction they should
On your high poly model, add an edit normals modifier, click reset, then re-export that mesh and rebake. See what happens after that.
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That is what i thought as well , but it was just a normal tangent space map, for whatever reason the face direction or unifying normals fixed it
On your high poly model, add an edit normals modifier, click reset, then re-export that mesh and rebake. See what happens after that.