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Alice Human Sacrifice Project

Miharu
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Miharu null
Hello everyone!

The last two years I've been working on an animation short project of mine. I'm new to polycount and aren't sure this is the best way to introduce myself but anyway.:)

I consider myself a beginner to not say a total newbie, since I've never went to any school to learn 3D modeling and would like to get more involved in it, so the point of all this is to get some exercise while working on one of my dreaming goal.

At first I was a bit concerned about whether or not posted this project on this forum since from what I saw it’s mostly a videogame art forum, but like I’d like to work in that industry later I thought it was a good idea to start here. By the way let's get started!

The last days I've been doing some remodelling especially fixing the general topology and I consider the main character model almost finished. Now the UVs are pretty messed up in places though, so there's still a lot of cleaning up to do.

Anyway, here's what I have so far. Don't hold back with the criticism!

469165HeadWireShot.png

913729BodyWireShot.png

Replies

  • Robert_H
    It's looking really good, I like it a lot! The only thing I would say is the thighs are very far apart unless you are going for the thigh gap look in that case it is there :) but yeah I like it.
  • Miharu
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    Miharu null
    Robert_H wrote: »
    It's looking really good, I like it a lot! The only thing I would say is the thighs are very far apart unless you are going for the thigh gap look in that case it is there :) but yeah I like it.

    Thanks first! Glad you appreciate it,:) also I don't exactly know what you meant by "thigh gap" but, everyhting on this model came out how it have to or at least, the way I want it to... So yes let's say it was all fort he purpose of the style! ;)
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