I have a problem with doing realistic lighting in my scene. The scene is simple street in which I want to put night time lighting (something like 5 A.M. lighting with street lights still turned on).
I have a street and 3 street lights with quite a distance between them (same as real life distance) with one point light for each and, one sunlight (AO).
The problem in question is that those 3 point lights need to cast shadows, and are making street light in the middle show vertical shadow line on itself. This is not there on the street light in front of my house that has pretty much same street light setup.
How can I make the lights to cast shadows without these unintended vertical shadows on objects in between like said middle streetlight?
All I could come up with through research is to make light dome with many spot lights so the object is evenly lit (from exterior light tutorials), which I don't want. Sorry if this sounds very confusing, I tried my best to explain it without a render (render itself wouldn't help much).
Replies
Also please post your reference, what you're trying to achieve.
Finally, what renderer?
Basically I don't wish to have that black line visible since the light is right there where the line appears. I know its created from the other two lights and their ability to cast shadows, but I don't want this effect, I want the pole of the street light to be lit from its own light, and not shadowed from other two lights.
Without photo reference though, you'll never get a realistic result. The pros use photo ref, for a good reason.