Let's ring in the new workshop with a good old fashioned general thread!
Killing Floor 2 WorkshopWorkshop Documentation
if you don't feel like making your own individual KF2 workshop thread this is the place for you.
feel free to showcase anything you are working on KF2 related, whether it be works in progress or finished submissions may lods of emone find it's way in to your life.
Replies
Old English Flatcap
Here's my first KF2 item for Reverend Alberts
some stuff more in the vain of Halloween
Doctor Mask available for most characters, for all the medic out there !
Having the original meshes and textures for weapons would make the UV templates 90% more useful. There's a katana skin idea I'd like to try out
I'll see what I can do! Model export would be pretty easy/fast but would not probably not have the tri-planar uvs option.
In the meantime some people have been extracting our content using Umodel. I found an article here about that
http://facepunch.com/showthread.php?t=1460094&page=4
http://www.gildor.org/en/projects/umodel
KF2 uses a modified UE3, so follow orientation for UE3 (UDK) which is the same as 3ds Max. I would also advise to use a dedicated baking program, like xNormal, which in xNormal you would just need to set the y to be -y
Where is it??
I used this instruction https://tripwireinteractive.atlassian.net/wiki/display/KF2SW/KF2+Cosmetic+Item+Tutorial Point 19.
Expand the BrewedPC, you might need to right click on and fully load a package to see all contents
Thanks! It helped
http://steamcommunity.com/sharedfiles/filedetails/?id=516530698
I didn't really present this well. Was made before the announcement. Guess it's time to step into high gear and make me some items
allammo gives you ammo for all your current weapons.
Weapon source art is now up for download. Enjoy!
https://tripwireinteractive.atlassian.net/wiki/display/KF2SW/KF2+Weapon+UV+Template+Download
I had to just do trial and error with the import of my flatcap it's a little annoying
Here's a gif on how it's imported face down but at proper scale:
https://gfycat.com/WildDefiniteDanishswedishfarmdog
All I did to the model was [ALT + R] to reset the rotation and I]R [/I]+[I] X [/I]+[I] -90[/I to rotate the bones. As you can see the bones are imported properly as well.
Best of luck! :thumbup:
Edit:This add-on doesn't shadow the native FBX import menu option.There's a Bos FBX option under the import menu and this should be used to utilize the Bos importer. Same for exporting.