I think the bark needs just a little more love. I think you should add in just a little more color variance and introduce dabs of darker color in the cracks here and there. I think the general idea of adding green at the base of your tree trunks is a good idea but, I think the green overlay overshot the hues in the overall color pallet and think you should reign them back a bit.
I think your green feathery needles are perfect as they create very nice rhythms and give the overall scene nice texture.
Your ground texture is very well balanced in color and texture. Nice work, I look forward to seeing where it goes.
Some gorgeous looking art work here. Fantastic hand painted textures with such a great style that marries the models with the textures so well. Looking forward to more
Finally I answered all you guys... o god, the next time I will just say one thank you for everyone
I'm glad to see you all saying good things about my scene, I hope you like the next updates
@TGI@Evolvyn Thank you guys, this is what I tried to do, fit each other to paint in the terrain @STRIKER Thanks for coming! @Deathstick thank you @Gannon thanks man, I did not save the process, but I can show for the next ones! @IlyaIvanovArt Thank you @Hayden Zammit Thank you @DavidCruz I know what you mean, maybe in the end of this small scene I make a executable file, just to walk around @Stavaas Thank you @Evolvyn Thank you Esther @Fenyce Thanks, I dont know if already told you but, your pine was one of the references to do the mine @GravityBwlast Thank you @St4lis Thank you @Flight thank you @riceart Hi man, yes, they are a bit big indeed... I did not know that giants pinecones exists, but the ones in my scene will be the small ones, although it not seems to be haha. I will try to find a good size for them. Thanks @Cr
@SleepingGiant Thank you very much! How did you know it was my birthday haha? @[HP] Thank you very much, you have a beautiful gallery in your portfolio @Gruckel Thank you! @Rav3 Thank you! @Caser Thank you! @Tobbo thank you @Minos Hi Thiago, thank you for coming, I'm glad you like it @kendmd Thank you @betudi Thank you @polycrunch Thank you! @Kalami Thank you! @Har Thank you @Jarvgrimr Thanks, I will show some breakdowns soon @Faf Hi, thank you very much for coming, I love your textures, so, i hope you like the next ones @turpedo Hi Kelvin, thanks for coming... it means a lot to me
Antonio your texture work is always so inspiring.
Recently I have been studying a lot to improve my stylized hand painting skills and your work (as well as the of from many other talented artist here on Polycount) have been a great source of inspiration and knowledge.
Have you ever considered to do live streams of your workflow?
Well done man and keep up the good work ! :thumbup:
@< Ash > Hi, Thanks for liking, I'm glad to know that I can be a inspiration for another people About livestream, I can't do it, but maybe in the future, thanks anyway for the interest
Hey everyone, thank you to all for coming!
So , this time I made some props for the ground, like stones, grass, broken tree, and flowers. I made some grass to hide the meeting of the stones with the terrain, also I have now a new texture with rocks to paind around the big ones, little amounts, and also a dark grass to paint below of everything that needs a little AO, it helps to integrate the elements. I think that's it. As you can see everything is simple, nothing new
For the next update, I want to assemble these things in the proper view around the house, and maybe to do another big stones. Also, I will do some improvements in some textures, like tree bark, cone pine size and something else.
Replies
watching this
Ill be using this for reference in the future! lol
I think the bark needs just a little more love. I think you should add in just a little more color variance and introduce dabs of darker color in the cracks here and there. I think the general idea of adding green at the base of your tree trunks is a good idea but, I think the green overlay overshot the hues in the overall color pallet and think you should reign them back a bit.
I think your green feathery needles are perfect as they create very nice rhythms and give the overall scene nice texture.
Your ground texture is very well balanced in color and texture. Nice work, I look forward to seeing where it goes.
You know I basically stalk your work and try to learn from it..this is really just plain inspiring!
The ground textures are just great! stoked to see more of it!
Absolutely stunning! You have such a beautiful contrast in those trees, and everything works together magnificently.
I'm glad to see you all saying good things about my scene, I hope you like the next updates
@TGI @Evolvyn Thank you guys, this is what I tried to do, fit each other to paint in the terrain
@STRIKER Thanks for coming!
@Deathstick thank you
@Gannon thanks man, I did not save the process, but I can show for the next ones!
@IlyaIvanovArt Thank you
@Hayden Zammit Thank you
@DavidCruz I know what you mean, maybe in the end of this small scene I make a executable file, just to walk around
@Stavaas Thank you
@Evolvyn Thank you Esther
@Fenyce Thanks, I dont know if already told you but, your pine was one of the references to do the mine
@GravityBwlast Thank you
@St4lis Thank you
@Flight thank you
@riceart Hi man, yes, they are a bit big indeed... I did not know that giants pinecones exists, but the ones in my scene will be the small ones, although it not seems to be haha. I will try to find a good size for them. Thanks
@Cr
I get a bit of dota 2 feeling, but your stuff looks sharper and less over saturated, great job!
@SleepingGiant Thank you very much! How did you know it was my birthday haha?
@[HP] Thank you very much, you have a beautiful gallery in your portfolio
@Gruckel Thank you!
@Rav3 Thank you!
@Caser Thank you!
@Tobbo thank you
@Minos Hi Thiago, thank you for coming, I'm glad you like it
@kendmd Thank you
@betudi Thank you
@polycrunch Thank you!
@Kalami Thank you!
@Har Thank you
@Jarvgrimr Thanks, I will show some breakdowns soon
@Faf Hi, thank you very much for coming, I love your textures, so, i hope you like the next ones
@turpedo Hi Kelvin, thanks for coming... it means a lot to me
@kunalht Thanks man!
Recently I have been studying a lot to improve my stylized hand painting skills and your work (as well as the of from many other talented artist here on Polycount) have been a great source of inspiration and knowledge.
Have you ever considered to do live streams of your workflow?
Well done man and keep up the good work ! :thumbup:
Hey everyone, thank you to all for coming!
So , this time I made some props for the ground, like stones, grass, broken tree, and flowers. I made some grass to hide the meeting of the stones with the terrain, also I have now a new texture with rocks to paind around the big ones, little amounts, and also a dark grass to paint below of everything that needs a little AO, it helps to integrate the elements. I think that's it. As you can see everything is simple, nothing new
For the next update, I want to assemble these things in the proper view around the house, and maybe to do another big stones. Also, I will do some improvements in some textures, like tree bark, cone pine size and something else.
Only crit is that your texture blends are pretty blurry, might be worth experimenting with using masks or something.
Does this looks amazing only from a certain camera angle? if yes, why did you approach it like this.
regards
And if you can make a small tutorial about your workflow for your texturing it will be REALY nice of you
Good luck and one time again really nice job !
Really, really lovely work. Very inspiring. Thanks for sharing!