Started this as a quick sketch whilst at lunch after a really bad morning
it expressed my mood entirely...
I decided to turn it into a game ready character, haven't got much expertise when it comes to characters as I'm a prop Artist so am always hoping for critique to push it.
Concept by Greg Baldwin (webpage found here):
http://creaturebox.com/artwork/nuf-said/
Latest Update:
Feet, hands and are just basic quick block ins.
I lack insight on his shoulders atm, and think ideally its rolls of fat ontop of each other, sort of like this reference:
Any comments would always be appreciated and I'll post each update accordingly.
Cheers
Replies
Cheers for the response and value the crits.
By ends of his shoulders I'm guessing you mean the top of them next to his cheek? I can see his chest and legs are way off now, especially in comparison to his belly.
Will adjust and update the thread,
Thanks!!
cheers guys
redid my proportions to match the concept, adjusted head, moved eyes closer and made them more deeper inset. Will rework body tomorrow; Crits always appreciated.
Got some feedback and a paintover on the Polycount skype, commenting that the silohuette was quite plain and to reduce body in comparison to headsize...
Looking at my previous update I don't know if this has now become further from the concept..
Would love to know your thoughts!
Cheers for the constant critique its very much appreciated.
I will add some folds to the arms, and the legs tonight; along with maybe making him ever so slightly wider, increasing the size of his "man-boobs" and making the belly a little bit further out.
Any comments on the new version in contrast to the old? With the body being smaller - do you think its better/worse?
The part of the skin that looks like a shirt, you should get the part towards the body to smooth in more instead of a hard edge that looks like a shirt. Your previous image looks more like how it should read, just arm fat. But right now its such a hard edge. You should smooth the inner part like the concept.
http://i.imgur.com/L8E4oMc.jpg
Hey dpadam;
thanks for the critique - its appreciated. I started to rework the arms yesterday, and even changed the pose of them to allow easier sculpting. I will have a look at the neck and work on the arm-fat and post an update tonight.
Cheers!
keep em coming.
Had trouble with the arms and anatomy in general; please let me know what u think
Big changes Would love to know what you guys think, tomorrow I plan on adding some more folds before working on the horns and tusks - and ofcourse to any critique you guys give!
Got a great paint-over from Ben at work!
would love some critique to push it closer to the concept.
Only thing I'll suggest is about the pectoral area, since he's kinda based on human anatomy, you should try to distribute fat a bit like this: (my apologies for the gross references)
But obviously with less volume.
Sorry again for these -___-
Thanks for the critique, and no worries on the grossness of the images; as gross as it is, it gets the point across incredibly clearly :P
Reworked pectoral area, reworked eyes, added some placeholder nails, reworked a little of the back, will adjust brow eye tomorrow; rework legs and feet/hands.
Crits appreciated as ideally would like this to get to a retop/texturing stage
Only just read this critque, but if I had earlier I definitely would of made this change. A small update for tonight, didnt do too much.
Tomorrow/Weekend will work hands and feet before I do a quick detail pass before finishing off with the sculpt