Trying to learn/get used to zBrush some, sculpted a head i'm really happy with (shoutouts to hazardous-arts for making that skin material, it's real good), even though I forgot the ears early on and had to add them in later. Right now though i'm not sure how to actually present/render it properly... Is zBrush's own rendering alright or do people usually just go for external stuff? Answers/feedback would be MUCH appreciated!
![SJvE2h.png](http://i.cubeupload.com/SJvE2h.png)
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As for rendering, you can use toolbag 2, it handles highpolys with vertex color quite well. Or you can try the trial of Keyshot maybe.
I suggest adding a bit of chest to make a bust though, just a head floating like this doesn't look really good ^^.
[ame]
Oh, and a signature is just a signature, nothing else. I never sign my works. I just feel it's silly. But that's just my personal opinion.