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PlayCanvas - WebGL engine

Hi all,

Just wanted to update everyone on what's been going on with PlayCanvas engine for the last few months.

Our graphics pipeline has taken huge strides. We have a complete PBR workflow in the browser. Simply drag and drop everything to upload, set it all up in our online editor.

Here's a great example of what PlayCanvas can do rendering-wise.

CASINO
playcanvas_casino.gif

The Editor has come on massively as well, if you haven't looked at it in months (or you've never seen it before) It's pretty incredibly what we're doing in the browser (even if I do say so myself :poly124:)

EDITOR
editor-small.jpg

Tons of new features, full real-time collaboration of assets (like google docs for game developers), drag and drop physical material editing (below), free publishing.

MATERIALS
switchmaterial.gif

Anyway, sorry for bit of an advert, but I think you would all enjoy trying it out.

P.S. too many gifs?
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