Okay, I modeled a high res mesh in ZB, I then exported this and did a retopo. I then created a normal map; however, how do I now paint the model with the normal maps?
If I have to work on the high res again in Zbrush to polypaint it, how do I export the polypaint?
Thanks
Replies
Then in your Textures palette select the new texture node and export it.
It will be upside down, you can either flip it in Zbrush using Flip V (also in the Textures palette) or do it in Photoshop.
If it doesn't have uvs export the high and bake vertex colours using Xnormal.
I just wanted to add if you will be transferring the base texture using Xnormal, do not forget to untick "Ignore per-vertex-color" on the highpoly mesh.