Hi, This is a 2 days work on a helmet i did without any reference image in Zbrush. And as the title says its my second sculpt. Am asking for some assistance to make this sculpture be great. Whats missing and what needs to be done? As for now it just feels like I'm spending time details. I'm working in almost 1 M points in Zbrush, maybe I should divide and refine details more?
And a second question; What is the best way of getting straight lines in the hard surface modeling? Using hPolish and pinch, but it makes the lines go almost in a wave form..
Replies
Yeah Now that you mention it I have heard about lazy mouse
If you really need the resolution and know you're not going to re-dynamesh the sculpt you can also add subdivisions.
Get reference, not just for details but also for general form/silhouette. Think about what it is going to be used for and what a helmet in general needs: Things like opening/closing mechanism, buckles, what kind of visor, maybe respirators, etc.
Artists, like Vitaly Bulgarov, sometimes have really nice high resolution close-ups of their portfolio pieces up, which you can use as inspiration/reference for details and functional(-looking) parts: http://bulgarov.com/u_stiffneck.html
Yeah I have heard about that. I tried to stay out of details as much as I could. But then again it's hard
I did it one or twice when I saw that I needed a higher resolution. Later I wanted to change a shape, I went to the lower subdivision and did my thing,when I dynameshed the resolution dropped again. So it felt like I did not have control and detail/time was lost.
Yeah thanks for the inspiration, beautiful art
Thanks for the answers!
http://pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/
Yes sure is!
New question - if I want to continue build up the hole body (space suit) can I just drag out material in conjunction with dynamesh or is there an other/better way?