Hello Dear Polycount Community! My name is Miłosz and Im new here, this is also my first thread here. Im a student of 3rd year of general "Graphic" in Poland. Im learning 3d by myself. I have got some questions about the texturing process. What is the best way to texture your model not using a photo textures? I thought it would be a nice way to model up something in zbrush polypaint it and then export as a texture?
Im looking forward for some vimeo or youtube courses and tutorials you can recommend for a basic knowledge. Texturing process is now my arrow in the knee. I made everything until the UV process and normal maps baking with Xnromal but now i dont know what to do after these steps...
Got demotivated
if anyone can post some good learning resources or pipelines or methods how to beat it i would rise stars for him / her.
Cheers, Miłosz.
Replies
http://imgur.com/a/ZPSzQ
last update:
what should i do next? Any feedback? what should i improve more?