It's a regular black and white texture if I recall correctly.
You can always extract texture files from the game packages with GCFScape to see how things work. You'd need VTFEdit to convert texture files in this case.
It's a regular black and white texture if I recall correctly.
You can always extract texture files from the game packages with GCFScape to see how things work. You'd need VTFEdit to convert texture files in this case.
I am aware of this, the problem is the way to use and edit alpha layers and such are work and are applied diffrently in GIMP 2 then in Photoshop and every tutorial i look for just tells me how to do it in photoshop.
Replies
It's a regular black and white texture if I recall correctly.
You can always extract texture files from the game packages with GCFScape to see how things work. You'd need VTFEdit to convert texture files in this case.
I am aware of this, the problem is the way to use and edit alpha layers and such are work and are applied diffrently in GIMP 2 then in Photoshop and every tutorial i look for just tells me how to do it in photoshop.
For alpha channels, I just create the alpha channel in a new layer or another file and merge it using Channel Shuffle. It's free.
I think GIMP is capable of this too but I recall it being inconvenient.